The new update we are working on.
The release to be announced
Sorry for the wait. I’m finally working on updating the game.The update does not exactly follow the steps mentioned in the previous post. The update will have something more and something less that ideas mentioned in the previous post. At the moment, contents cannot be revealed yet. The update is to about 30% of development
Scusate per l’attesa. Sto lavorando all’aggiornamento del gioco. L’aggiornamento non segue esattamente i punti indicati nei precedenti post. Avrà cose in più e cose in meno. Attualmente i contenuti sono ancora top secret. L’aggiornamento è a circa il 30% dello sviluppo.
Italian (English follow)
Dopo la pausa spesa per sviluppare il gioco Battle Runes, penso sia il tempo di tornare su MOS, per il quale ho ricevuto numerosi feeback e suggerimenti molti interessanti dai giocatori, ma i fondi insufficienti non mi hanno permesso di convincere il resto del team a riprendere il lavoro.
After the break spending to develop the game Battle Runes, it’s time to return on MOS. I received several very intersting feedback from player about this game. Insufficient money didn’t allow me to convince the rest of the team to return to work.
Our second programmer Giuseppe is working on this part of the game.
The management of players called Divisions.
On this screen you see player groups, friends, the message system and the ranking of divisions
It’s still in progress. This is the graphic as it is now
List of update we will working on:
- Make ships visibiles not only sprites.
- Names of players visibile in game.
- Add two new ships
- Add ships tech levels.
- Add additional weapons.
- Add new enemies/friends drones.
- Make easier to get large ships.
- Creation and management of Divisions.
- Add a messages system.
Max, the programmer has not yet confirmed, but I think will be ok. These are the most urgent things. Before February there should be everything. Thanks to everyone who suggested features.
Hi, sorry to keep you waiting.
I spent the past two months collecting your feedback and searching investor.
I opened a profile here. on AppBackr
But I’m not convinced I’ll find investors there.
ProjectMOS is still too small, with several things to fix, with a few downloads.
So I am working on another way.
A list of features is ready to be implemented.
Soon you will have news.
Project MOS was released on July 2011. There has been an significant amount of feedback, and reviews. Thank you for all those who downloaded Project MOS on your iOS device and thank you for all the support and feedback! Keep the feedback coming, we are listening
We collected your feedbacks. Next update will have to implement many features.
When the next update is finished, it will sell for $3.99. If you pre-purchase now during development, you pay just $2.99. The game will always be free, but some features will be available only with the full version.
Please note that when you buy the game, you’are paying for the game as it is right now.
Here’s what you get:
- You get early access to the game to a discounted price!
- You help fund the development of Project MOS.
- Request/suggest new features.
Finally the website is almost finished.I made game guide, forum, blog. social instruments.Thanks to Scott for english corrections.
Some parts of the site are to be completed. I will do it as soon as possibile.If needed I will add a wiki. I think will be usefull if game growing.
Hi, this is Project MOS game-play video.
Sorry for the poor video quality. Video shows you the potential of the game. We put forties bots in order to simulate many players. The graphic is fluid, always on 60fps on my iPhone 4g. The game supports hundreds of players!
On the video you can see how to move camera (simply hold the finger on screen), how to fight (simply tap the enemies ship), how to defend and, at the end, how to die
With a lot of players is very hard to approach the enemy Carriers. Every 10 players spawn I new Carrier. Impossible to survive without a friendly supportship.
Hello, this is our first post on blog.
Who we are?
We are a very small indie team. Project MOS team is composed by a graphic and a programmer for the development and two collaborators for marketing.
We developed this game in 2 months
Our goal is create an good game with original contents.
We have not a lot of money like every indie team, so every suggestion, feedback, contribution, will be appreciated.
English is not our first language so we sincerely apologize for the mistakes and answer delay.
Thanks for following us.