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	<title>Project MOS</title>
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	<link>http://www.projectmos.com</link>
	<description>3D Multiplayer co-op space game &#124; for iPhone iPhone Touch iPad. Download for FREE now.</description>
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		<title>Incoming update</title>
		<link>http://www.projectmos.com/blog/incoming-update/</link>
		<comments>http://www.projectmos.com/blog/incoming-update/#comments</comments>
		<pubDate>Mon, 13 May 2013 19:47:54 +0000</pubDate>
		<dc:creator>Michele</dc:creator>
				<category><![CDATA[blog]]></category>

		<guid isPermaLink="false">http://www.projectmos.com/?p=578</guid>
		<description><![CDATA[The new update we are working on. The release to be announced]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Little news</title>
		<link>http://www.projectmos.com/blog/little-news/</link>
		<comments>http://www.projectmos.com/blog/little-news/#comments</comments>
		<pubDate>Fri, 30 Nov 2012 13:11:37 +0000</pubDate>
		<dc:creator>Michele</dc:creator>
				<category><![CDATA[blog]]></category>

		<guid isPermaLink="false">http://www.projectmos.com/?p=549</guid>
		<description><![CDATA[Sorry for the wait. I&#8217;m finally working on updating the game.The update does not exactly follow the steps mentioned in the previous post. The update will have something more and something less that ideas mentioned in the previous post. At the moment, contents cannot be revealed yet. The update is to about 30% of development Italian: [...]]]></description>
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		<slash:comments>386</slash:comments>
		</item>
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		<title>Return?</title>
		<link>http://www.projectmos.com/blog/return/</link>
		<comments>http://www.projectmos.com/blog/return/#comments</comments>
		<pubDate>Sun, 01 Jul 2012 18:47:33 +0000</pubDate>
		<dc:creator>Michele</dc:creator>
				<category><![CDATA[blog]]></category>

		<guid isPermaLink="false">http://www.projectmos.com/?p=540</guid>
		<description><![CDATA[&#160; Italian (English follow) Dopo la pausa spesa per sviluppare il gioco Battle Runes, penso sia il tempo di tornare su MOS, per il quale ho ricevuto numerosi feeback e suggerimenti molti interessanti dai giocatori, ma i fondi insufficienti non mi hanno permesso di convincere il resto del team a riprendere il lavoro. &#160; English: [...]]]></description>
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		<slash:comments>371</slash:comments>
		</item>
		<item>
		<title>In-game social system</title>
		<link>http://www.projectmos.com/blog/in-game-social-system/</link>
		<comments>http://www.projectmos.com/blog/in-game-social-system/#comments</comments>
		<pubDate>Sat, 17 Dec 2011 13:17:57 +0000</pubDate>
		<dc:creator>Michele</dc:creator>
				<category><![CDATA[blog]]></category>
		<category><![CDATA[Division]]></category>
		<category><![CDATA[faction]]></category>
		<category><![CDATA[friends]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.projectmos.com/?p=529</guid>
		<description><![CDATA[Our second programmer Giuseppe is working on this part of the game. The management of players called Divisions. On this screen you see player groups, friends, the message system and the ranking of divisions It&#8217;s still in progress. This is the graphic as it is now]]></description>
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		<slash:comments>436</slash:comments>
		</item>
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		<title>New update we will working on.</title>
		<link>http://www.projectmos.com/blog/new-update-we-will-working-on/</link>
		<comments>http://www.projectmos.com/blog/new-update-we-will-working-on/#comments</comments>
		<pubDate>Thu, 24 Nov 2011 07:48:53 +0000</pubDate>
		<dc:creator>Michele</dc:creator>
				<category><![CDATA[blog]]></category>

		<guid isPermaLink="false">http://www.projectmos.com/?p=524</guid>
		<description><![CDATA[List of update we will working on: Make ships visibiles not only sprites. Names of players visibile in game. Achievements Add two new ships Add ships tech levels. Add additional weapons. Add new enemies/friends drones. Make easier to get large ships. Creation and management of Divisions. Add a messages system. Max, the programmer has not [...]]]></description>
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		<slash:comments>521</slash:comments>
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		<title>Investor</title>
		<link>http://www.projectmos.com/blog/investor/</link>
		<comments>http://www.projectmos.com/blog/investor/#comments</comments>
		<pubDate>Mon, 21 Nov 2011 13:32:51 +0000</pubDate>
		<dc:creator>Michele</dc:creator>
				<category><![CDATA[blog]]></category>

		<guid isPermaLink="false">http://www.projectmos.com/?p=516</guid>
		<description><![CDATA[&#160; Hi, sorry to keep you waiting. I spent the past two months collecting your feedback and searching investor. I opened a profile here. on AppBackr http://www.appbackr.com/app/Project-MOS But  I&#8217;m not convinced I&#8217;ll find investors there. ProjectMOS is still too small, with several things to fix, with a few downloads. So I am working on another way. [...]]]></description>
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		<slash:comments>344</slash:comments>
		</item>
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		<title>Pre-purchase</title>
		<link>http://www.projectmos.com/blog/pre-purchase/</link>
		<comments>http://www.projectmos.com/blog/pre-purchase/#comments</comments>
		<pubDate>Tue, 06 Sep 2011 21:38:18 +0000</pubDate>
		<dc:creator>Michele</dc:creator>
				<category><![CDATA[blog]]></category>
		<category><![CDATA[feedback]]></category>
		<category><![CDATA[pre-purchase]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://www.projectmos.com/?p=439</guid>
		<description><![CDATA[Project MOS was released on July 2011. There has been an significant amount of feedback, and reviews. Thank you for all those who downloaded Project MOS on your iOS device and thank you for all the support and feedback! Keep the feedback coming, we are listening We collected your feedbacks. Next update will have to implement [...]]]></description>
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		<slash:comments>345</slash:comments>
		</item>
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		<title>Website almost finished</title>
		<link>http://www.projectmos.com/blog/website-almost-finished/</link>
		<comments>http://www.projectmos.com/blog/website-almost-finished/#comments</comments>
		<pubDate>Tue, 06 Sep 2011 20:24:11 +0000</pubDate>
		<dc:creator>Michele</dc:creator>
				<category><![CDATA[blog]]></category>
		<category><![CDATA[forum]]></category>
		<category><![CDATA[game guide]]></category>
		<category><![CDATA[website]]></category>
		<category><![CDATA[wiki]]></category>

		<guid isPermaLink="false">http://www.projectmos.com/?p=434</guid>
		<description><![CDATA[Finally the website is almost finished.I made  game guide, forum, blog. social instruments.Thanks to Scott for english corrections. Some parts of the site are to be completed. I will do it as soon as possibile.If needed I will add a wiki. I think will be usefull if game growing.]]></description>
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		<slash:comments>125</slash:comments>
		</item>
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		<title>Gameplay Video</title>
		<link>http://www.projectmos.com/blog/gameplay/</link>
		<comments>http://www.projectmos.com/blog/gameplay/#comments</comments>
		<pubDate>Sat, 09 Jul 2011 06:21:27 +0000</pubDate>
		<dc:creator>Michele</dc:creator>
				<category><![CDATA[blog]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.projectmos.com/?p=186</guid>
		<description><![CDATA[Hi, this is Project MOS game-play video. Sorry for the poor video quality. Video shows you the potential of the game. We put forties bots in order to simulate many players. The graphic is fluid, always on 60fps on my iPhone 4g. The game supports hundreds of players! On the video you can see how [...]]]></description>
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		<slash:comments>223</slash:comments>
		</item>
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		<title>Presentation</title>
		<link>http://www.projectmos.com/blog/presentation/</link>
		<comments>http://www.projectmos.com/blog/presentation/#comments</comments>
		<pubDate>Fri, 08 Jul 2011 09:20:05 +0000</pubDate>
		<dc:creator>Michele</dc:creator>
				<category><![CDATA[blog]]></category>

		<guid isPermaLink="false">http://www.projectmos.com/?p=1</guid>
		<description><![CDATA[Hello, this is our first post on blog. Who we are? We are a very small indie team. Project MOS team is composed by a graphic and a programmer for the development and two collaborators for marketing. We developed this game in 2 months Our goal is create an good game with original contents. We [...]]]></description>
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		<slash:comments>159</slash:comments>
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