This guide applies to version 1.1
Welcome to Project MOS.
Project MOS is a multiplayer space combat simulation game and tactical shooter.Battle with hundreds of players in the same scenario, divided into two factions. The goal is to destroy the enemy Carriers while defending yours.
Camera controls & movements
Tap, hold, and move your finger across the screen to rotate the camera. Double tap on the screen to rotate your spaceship in that direction. Tapping the ‘Booster’ button will activate your engine, propelling your spaceship forward. WARNING! Because there is no friction in space, you will continue moving in the same direction until you propel yourself in a different direction. Once you’ve pressed the Booster button, it will be deactivated for 8 seconds while it recharges. After 5 Boosts, you will reach your maximum speed possible.
Ships are displayed as different colored shapes on your screen: Green for your allies, and Red for your enemies. Circles are your main targets, the ‘Carriers’ NPC ships.
The Sensors button allows you to enter the visual Sensors mode.
The Sensors mode allows you to look at a wider scene. It’s helpful when you’re looking for both your ally and enemy Carriers, as well as the score. While the Sensors mode is active, you cannot move or attack.
When you start a new game, you can only choose one ship, the Corvette. You can unlock other ships with points you earn. To attack, tap on the ship you want to hit. When tapping on an enemy ship a countdown starts. If it reaches 0,00 the enemy is destroyed. Attacks from other players appear on the top of the HUD and must be tapped before they become red. If you don’t, you’ll be destroyed. If you destroy all enemy Courier you win the game but even if one hit can destroy any ship, Carriers aren’t that easy to take down: they’ll shot you as soon as they detect you, and if you are alone you can be sure that you’ll explode.
Every time a certain number of players joins the game a new carrier appears.
Coordination between players is very important. When near the fight zone, it is incredibly hard to survive otherwise. Enemy Carriers are located in an area roughly at 6000 km from your own. Here’s a good example of how to coordinate:
Corvettes and Cruiser in the front to distract the enemy. Supportships following close behind to protecting them. Further away, Battleships and Battlecruiser focus on the Carriers. A ship protected by a Supportship is nearly invulnerable, but the Supportships reach is limited; it must be close to the ship it is protecting, and is an easy target.
Wanna suggest other Tactics? Write to us!
Project MOS developer team.